Saturday, August 26, 2006

Choosing how to tell this story

For the storyteller, there were a few things to work out before we could play.

First, the unique feel of the campaign - this strange superhero-mystical fusion - had to be implemented in some way. I found it very easy to stray into a horror\mystery genre game so I felt it was important to strengthen the comic-book atmosphere. The decision was made to create the adventures in 'magazine' form - each adventure spanning a few days in the city in which several storylines progress simultaneously. Typically, every adventure would include major progress in one storyline intermitted by multiply events from the other storylines. The characters move around in the city and have dedicated time for their personal lives and dealings. Of course some crossovers and major climaxes are always a treat. Before every meeting a teaser is sent to the players in the form of the comic book cover of this issue (i.e meeting). At the beginning of every game the players receive a copy of the VB Observer - the campaign city leading newspaper which includes reports about occurrences to investigate, major events in the city (later to become involved in the adventure), or the effects previous adventures had on the city.

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