Weaving the threads
Last but not least I had to put together the storylines which the heroes will deal with. They had to be ongoing and long so that there would be foreshadowing, investigations, climax and hopefully a vengeful return. The initial team consisted of Circle of Thorns, a storyline I partially ripped off the computer game City of Heroes about a cult which is actually a front for spirits who want to posses the cultists; Armand Ahmagi, a dangerous Persian-French master conjurer, alchemist, and spirit-binder who is has an illegal operation for acquiring more and more objects of mystical power; a collateral phenomenon sweeping over the city and causing a wave of unexplained various outbreaks and explosions of different descriptions, dreadfully nicknamed The Riot; a board of obscure mega-influential players who seem to be much more powerful than the heroes and advance an unknown agenda called The Truth; and a comic relief in the form of Tezcatlipoca, a failed Aztec God of Wrath who keeps coming up with another ridiculous plot to bring the world to an end. A long list of shorter storylines then followed, including the NPC's and villains the characters would meet.
Leading the heroes throughout most of the campaign is the character for which the campaign was originally created - Declan DeLight. DeLight is an archaeologist, a curator and Armand's archnemesis. He doesn't know much about mystics but he is the bearer of an indescribably important force - The Light - a green protective luminance that shines out from him in times of need. Connected to this light is a book DeLight obtained when he received his powers, an ancient manuscript of an unknown origin and culture, simply referred to as the Tome - an artifact Armand gravely desires.
That was it. The campaign was created. It was time to bring it all together…
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